21.3.12

Testing

First Session tonight. Notes posted onto G+:




a full list of game elements I'm bringing into the first session:

  • Star Wars
  • Dune (really the first 200 pages or so)
  • The Book of the New Sun
  • Just A Pilgrim
  • Game of Thrones
Instead of the standard 50 years after the apocalypse, I'm looking at maybe a 1000 years, with our times a great mystery to our post-apoc denizens. The PCs wouldn't know any more than anyone else, unless it was, like, their thing to know. Clans are the predominate structure of the social society, along with guilds. The guilds, regardless of function, will have religious overtones.

In terms of aesthetics, I'm looking at very baroque, a la Star Wars and Gene Wolfe. Technology is past what we have now, but in the hands of the very few, and it's big and complicated and unwieldy and unreliable. Ostentatiousness is the rule of the day, with heavy robes and inlaid metals.

Thematically, I'm looking at the 99 v the 1, monopolies, power and power vacuums, and other class issues. Almost all elements of scarcities will present, albeit in the hands of some group or other that want to consolidate their power and form a monopoly. Tangential themes will concern religion and its place in controlling populations, "naturally" occurring gender roles, and familial connections v ambitions.

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